Here it is, I'm done now. Kthxbye.
Yeah alright I'll explain stuff.
For anyone who's been paying attention to my journals they'll have realised that the concept is all about evolution. However lets not go all Darwin here as overtly fascinating as apes are. Now my initial idea was to have a ceremony of opposites, which has essentially been pulled off. Contrasting scenes of exhuberant paradise and paralysing doom, thus the image holds true to the concept aesthetically. But to a more fulfilling ideal, on the one side you have a human, gazing towards the light, bathing in its majesty and quite possibly having a whale of a time, on the other hand we have the skeleton, a dead human facing away from the light, hiding in the shadow of the railings. Thus the image echoes the choices sentiment of the included typography.
There's a lot more to it than that as well, but where's the fun if the artist gives you all the answers? Jump into this one and hopefully enjoy it. It'd make me happy if you did. And no, I wouldn't change it for the world, else I wouldn't have submitted it.
Technically, the image is a few steps forward again. The original working resolution proved to be too large for my computer to handle (Especially with regards to swap files, damned photoshop). It is composed of a composite of three terragen renders placed side by side (but those renders were stitches of the same render except made larger via stitching different views... that's a lot of renders and a lot of stitching). You're staring at about 20 renders total, with a total render time of between 30 and 40 hours. That's a lot of sitting around and doing nothing for me. Win. But the key point was that the initial terrain files were made as such so that the renders would fit together perfectly with as little photoshop interference as possible, including height maps so the half-height atmospheres wouldn't fight each other, and surface maps so either side could blend. To put it simply, it's a pain in the ass to do properly, but it was worthwhile. If you would like to see the image without photoshop work, check [link]
. From then on, post render was all achieved in photoshop with numerous photo-references garnered from [link]
- which has once again proved to been an invaluable resource (I SUCK with anatomy, so with drawing the skeleton it was a superb website to check back to). In total, the image has taken about a month to accomplish, but I'm proud.
On a final note, there's a snail in the image somewhere. Think of it as a "where's wally/waldo" game, go find him, but don't tell others where he is, that's cheating.
This image comes as is if you're just wishing to delve in and take a look, however if you click the download button, you can use the larger (and I'm afraid, lower quality) image as a wallpaper. If you are in need of a larger size, then you're going to have to note me, since I'm very wary of releasing large resolution images to the public for my own arts protection.
Go forth and love it!
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